In 99% of cases, at least until now - it will be x32 Minimum version which works with ReShade and/or dxvk In order to use ReShade with ray tracing make sure you meet those conditions: PreprocessorDefinitions=RESHADE_DEPTH_INPUT_IS_REVERSED=0 You really want to create ReShade.ini file in advance as well (to avoid redundant setup each time), here’s a good defaults example:ĮffectSearchPaths=.\reshade-shaders\Shaders DownloadĬreate similar structure, so it will be easy to install for any game in the future: dx9_x32 In case you’re not aware - ReShade perfectly works on Wine / Proton, with or without dxvk too! 1. If that is the case - please edit / add to this list, so others would know too! List of compatibility will give you rough idea, although even if there is stated problem, most of times if you really try - you can get it to work! Can capture depth buffer (3D information about scene Normal map).Please donate if you want to support his amazing work!Īnd this is already free shader for SSR ( Screen space reflections) part of his famous qUINT framework.īoth ray tracing shaders should work if you: So…Marty McFly (Pascal Gilcher) have created RTGI.Ĭurrently in beta under donation wall 5$ , but final version will be FOSS as all shaders for ReShade! Screen space ray tracing global illumination shader Through bridge: dgVoodoo2 / d3d8to9 / dxwrapper
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